A new Metallica movie. Or, as my girlfriend describes it, yet another movie I'll be probably watching without her.
As someone who does work on both the development and design side of iOS apps I find that many designers struggle with the transition to UI work, or with the different processes involved in iPhone and iPad app design. In this guide I'll describe the deliverables you'll be expected to produce, outline the constraints of the medium and introduce fundamental iOS and UI design concepts. - Ben Taylor
Great overview of iOS device types, sizes and DPI's. I stored this as a future reference in Evernote, and you should do too, if you like these kind of things.
I realised that I’d been focusing on my own obsession with what was possible, rather than what’s actually useful for the reader. - Matt Gemmell
Great article, and I've already implemented a few of his tips, like removing a list of recent articles, clearing out the menu, and adjusting the font a bit.
Go read it.
But what if this shift is a way for books to better fit into our a world where we measure in smaller and smaller slices of time? The book hasn’t changed, only the way we relate to it. And what if instead of choosing another 47-minute episode of Mad Men from iTunes, that reluctant reader picks up a book, knowing she can finish five more chapters before going to bed? That seems like a good trade-off. - Todd Sattersten
I personally never had any issue with so called big books. The number of pages never frightened me, but knowing how long it'll take to finish a chapter, can be handy to properly judge if it's worth to start reading just one more chapter at half past midnight.
A nice collection of Superhere-themed wallpapers. I especially like the Superman.